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Homebrew Equipment A place to show, design and discuss the weird and wonderful electronic creations from the hands of individual members. |
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15th Jul 2016, 4:47 pm | #21 |
Hexode
Join Date: Apr 2006
Location: Medway towns, Kent, UK.
Posts: 271
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Re: Relay noughts and crosses machine
There is a picture of one in the Hulton Getty picture library:
http://www.gettyimages.co.uk/license/HB8162-001
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"Oh yes I love television, all those wiggly lines"! |
15th Jul 2016, 9:18 pm | #22 |
Dekatron
Join Date: Jan 2004
Location: Newcastle upon Tyne, Tyne & Wear, UK.
Posts: 8,194
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Re: Relay noughts and crosses machine
Hi Bob, thanks for that. That is similar to the one in the Melbourne museum, possibly with fewer relays.
Ed |
18th Jul 2016, 2:14 pm | #23 |
Hexode
Join Date: Jun 2005
Location: Aberystwyth, Wales, UK.
Posts: 358
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Re: Relay noughts and crosses machine
There is a noughts and crosses machine in Practical Electronics Sept 1965, available here: http://www.americanradiohistory.com/...cs-1965-09.pdf that uses just switches and light bulbs.
Dave GW7ONS |
18th Jul 2016, 8:13 pm | #24 |
Rest in Peace
Join Date: Apr 2008
Location: London, UK.
Posts: 2,508
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Re: Relay noughts and crosses machine
It's fascinating to see the difference in complexity between devices designed to play the same game.
Schemes using only combinational logic, such as cascaded switching, can (with enough contacts) theoretically play a 'perfect' game but have the following inevitable limitations: Human must execute the machine moves (deliberately or incidentally). Cannot change strategy mid-play for a given board position without input from the human operating a 'randomising' element. Given an identical input sequence from the human, including any adjustment of randomising, strategy-obfuscating or defeating controls, must always make the same moves. Paradoxically, some of the extra complexity in a design like Relay Moe is devoted to reducing playing performance below ideal, to improve entertainment value. The remainder provides a more engaging man-machine interface, where the human need only press one button to indicate a move, the machine then has a separate response cycle of non-zero time, the game concludes with a win/lose/draw indication etc. I think, like Ed, we might be building a few of these contraptions for Electrokinetica. Camswitch-based and branching relay-based flow control are quite easy for the non-technical person to understand, especially if the sequence and conditions are indicated on a row of lights. Pinball is another example, where if you play strategically (e.g. light all 5 lights in sequence for a bonus) you can follow the gameplay progress on the camswitch and relays. |
19th Jul 2016, 5:03 am | #25 |
Rest in Peace
Join Date: Jul 2011
Location: Bridgnorth, Shropshire, UK.
Posts: 787
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Re: Relay noughts and crosses machine
I wonder if this is the machine I saw at Birmingham Science Museum all those years ago. The bulb-illuminated masked display certainly fits the memory I have of it. I believe this machine has been acquired by the Museum of Computing, which apparently is in Swindon (why did I think it was in Cambridge )
Last edited by Karen O; 19th Jul 2016 at 5:04 am. Reason: Minor typo |
19th Jul 2016, 11:17 am | #26 | |
Hexode
Join Date: Jul 2016
Location: Ashby de la Zouch, Leicestershire, UK.
Posts: 253
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Re: Relay noughts and crosses machine
Quote:
Also using nine 2 colour LEDs. Red illuminated for crosses and green for noughts. All this will make a much more compact machine.
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