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Old 6th Aug 2020, 1:29 pm   #116
dominicbeesley
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Join Date: Nov 2004
Location: Hebden Bridge, West Yorkshire, UK.
Posts: 1,885
Default Re: SC/MP timing and microcode information

Everyone likes a bit of self modifying code! Makes debugging such a joy!

It's actually fairly common on 6502 games where you can really speed up memory copying and graphics by using an indexed mode but fankle with the instruction to move between 256 byte pages.

I guess it's less useful on the SC/MP with its auto-incrementing pointers?

D
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